NOTE: This guide is based in part on the original “The Plan” article that was at one time hosted at the EVE Online Wiki but has now, sadly, been lost. The guiding principles haven’t changed at all, but some of the details work differently due to recent updates.
My own goal in EVE is to gain the maximum advantage from trading in every region, and to do so with the least amount of effort. The objective is minimum taxes and broker fees in any high-sec at any Empire corporation station — a derived standing of well over 6 with everyone that’s not a pirate faction.
In order to accomplish this, there are some general rules (more…)
The Science Of Planets: What Is The Ship Limit, Really?
My office has fielded so very many inquiries from you on the subject of the Ship Limit that, for once, I intend to violate a long-standing rule of mine and explain in detail. If this session can decrease the amount of message traffic I have to deal with, it may even be worth it to add to the curriculum.
Do you see this glass vial I’m holding? This is large enough that it could encompass the Echo Cluster’s entire supply of Unobtainium and still (more…)
The Science Of Planets: Of Turns, Colonists, And Colonist Growth
Some of you are doubtless wondering, “How long is a ‘Turn’?” It does seem an arbitrary unit of time, especially considering the wide variety of choices we have available to us: cycles, quelnars, microns, months, et cetera.
Those few of you familiar with celestial mathematics and temporal relativity may be able to pose an educated guess as to the reason, that given the interactions between (more…)
The Science Of Planets: Why Is The Map Cluster Flat?
Greetings, students. In case you missed the previous lesson, I am Elder Kh’preng, Servant of the Web, former envoy of the Crystal Confederation, and your instructor in this series of introductory classes on the science of the Nu Era. Again, I’d like to remind you of my policy, that questions are not permitted during class. If you wish to ask me something in private, just pass through the web outside my office door during the posted hours.
Perhaps the most confusing aspect of warfare in the Echo Cluster, at least to atmospheric pilots, is that interplanetary travel is represented two-dimensionally (more…)
One of the most difficult things for new commanders is learning to fight within the constraints that have been established over the years, the limitations that make for efficient warfare. It never fails but that warriors are disappointed to learn that neither carrier nor starbase can control more than nineteen fighters at any given moment. And, more often than not, they rage against this apparently arbitrary limit without stopping to consider that this limit and, indeed, every limit exists for a purpose, that there’s always at least one logical reason. (more…)
Mike, AKA Ghostrider, has donated a carved plaque to use as a prize for the Wandering Tribes PED game. I won’t lie; while I do love the idea of a new format, my entire reason for joining this game was to play for the plaque.
Here’s one of the pictures for your perusal, posted after long effort and great struggle by several of us working together, opposing the forces of malignant technology. (Odd; it’s like it’s some sort of metaphor for a Planets battle against the Robots or the Cyborg or something.)