THE ART OF WAR IN SPACE
Based on the classic Giles translation text, adapted from the original Klingon by G’nerphk of the Fascist Empire
With commentaries by the great commanders of history interleaved within the text
Collected and further annotated by Ef Yu, Consul of the Empire of the Bird Men
With invaluable inspiration from Rauli Poikela and SMN
Editing by J. Millard Simpson, author of “Notes On The Collapse”
The Inklings Press
All rights reserved
[Prefatory note to the First Commentary, by G’nerphk of the Fascists:
In this declining age of wisdom, Sun Tzu is rarely read. Indeed, some so-called historians question his very existence; off-world diplomats cast doubt on his origin, often claiming him as their own. And yet, the literary tradition is clear, that Sun Tzu lived and wrote his treatise in the early days of Klingon civilization. The very validity of his wisdom is argument enough for his historical existence and his experience in warfare, for no such work could have been written by a lesser being. In his treatment of deliberation and planning, the importance of rapidity in taking the field, clearness of conception, and depth of design, Sun Tzu stands beyond the reach of carping criticism. My contemporaries, however, have failed to grasp the full meaning of his instructions, and while putting into practice the smaller details in which his work abounds, they have overlooked its essential purport. That is the motive which has led me to outline a rough explanation of the whole, and to generate universal translations from the original Klingon.]
[Lt. Colonel Tolliver South, of the Solar Federation (Ret.):
Lest our readers be confused, Sun Tzu was from Earth. He was Chinese. It’s particularly telling that G’nerphk of the Fascists even stole a portion of his prefaratory remarks from the introduction to the commentaries on this work written by T’sao T’sao. Who was also from Earth.]
[Ef Yu of the Bird Men:
How typical of the arrogance of these hairless apes! Sun Tzu was, of course, a Bird Man, as any truly sentient being should know.]
I. LAYING PLANS
[G’nerphk, in translating the title of this chapter from the original Klingon, says it refers to the deliberations in the temple selected by the general for his temporary use, or as we should say, in his “Command Chair”.]
- Sun Tzu said: The art of war is of vital importance to the State.
- It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.
[G’p’kh, Haaarkkhhh of the Lizards: Rocksss. Sssstudy rocksss. Road isss of rock, ssstudy rocksss.]
- The art of war, then, is governed by five constant factors, to be taken into account in one’s deliberations, when seeking to determine the conditions obtaining in the field.
- These are: (1) The Moral Law; (2) Heaven; (3) Earth; (4) The Commander; (5) Method and discipline.
[G’nerphk of the Fascists:
In the original Klingon, the core military virtues are:
(1) Honor; (2) Courage; (3) Boldness; (4) The Example of the Commander; (5) Discipline.
This contrasts with the virtues of more traditional early Klingon military philosophy at the time of this writing, which were:
(1) Honor; (2) Courage; (3) Strength; (4) Agility; and (5) Feasting on the blood of one’s enemies.
The parallels are interesting; the contrasts more so.]
5, 6. The MORAL LAW causes the people to be in complete accord with their ruler, so that they will follow him regardless of their lives, undismayed by any danger.
[Sir Gnerphkcutus of Cyborg: Your individual and techonological distinctiveness will be analyzed and, if of interest, removed for further study. Think of it as a close haircut. Very close.]
- HEAVEN signifies night and day, cold and heat, times and seasons.
[St. Gnerphk, Archon of the Most Holy Web: The Klingons are so poetic. Heaven signifies space, plain and simple. The only winds there are solar; the only weather that of ions.]
- EARTH comprises distances, great and small; danger and security; open ground and narrow passes; the chances of life and death.
[G’p’kh, Haaarkkhhh of the Lizards: Rocksss. Big rocksss. Planetssss and ground combat, hand to tooth to claw. And rocksss.]
- The COMMANDER stands for the virtues of wisdom, sincerity, benevolence, courage and strictness.
[Gaius Gnerphktar of the Colonies: The wisest leader is often the most intelligent.]
- By METHOD AND DISCIPLINE are to be understood the marshaling of the army in its proper subdivisions, the graduations of rank among the officers, the maintenance of roads by which supplies may reach the army, and the control of military expenditure.
[Gaius Gnerphktar of the Robots: Every vessel has its uses, both main and secondary; each has its place in the fleet and in supply.]
[Fleet Admiral G. K. Phern, of the Solar Federation: This is why I tell High Command every single year to design a fleet fuel carrier. Stupid buggers.]
- These five heads should be familiar to every general: he who knows them will be victorious; he who knows them not will fail.
- Therefore, in your deliberations, when seeking to determine the military conditions, let them be made the basis of a comparison, in this wise: —
- —(1) Which of the two sovereigns is imbued with the Moral law?
(2) Which of the two generals has most ability?
(3) With whom lie the advantages derived from Heaven and Earth?
(4) On which side is discipline most rigorously enforced?
(5) Which army is stronger?
(6) On which side are officers and men more highly trained?
(7) In which army is there the greater constancy both in reward and punishment?
- By means of these seven considerations I can forecast victory or defeat.
(1) Who is the wisest diplomat and the most charismatic?
(2) Who understands the tricks and quirks of the Host Order and the Queue better?
(3) Which race has the best advantages in battle, ship capture, and planet capture?
(4) Which player best understands their race?
(5) Which race can build the best ships, both in battle and for logistics?
(6) Who is the most skilled both at tactics and strategy?
(7) Which player never misses a turn? Which player pays attention to every detail?
You’ll notice that, of these seven, only two depend on the race. The other five depend on the leader.]
- The general that hearkens to my counsel and acts upon it, will conquer: —let such a one be retained in command! The general that hearkens not to my counsel nor acts upon it, will suffer defeat: —let such a one be dismissed!
[G’nerphk of the Fascists: It is to be remembered that the original Art of War was penned by Kahless, also known as Sun Tzu, for his Emperor’s use; it is to be read by the sovereign and the general both.]
[Ef Yu of the Bird Men: Long has it pleased the Bird Men to permit the Fascists to believe this, but now the truth can be revealed to them: Sun Tzu was a Bird Man, and his writings were conveyed to the lesser races in order to elevate their consciousness.]
- While heeding the profit of my counsel, avail yourself also of any helpful circumstances over and beyond the ordinary rules.
[Ef Yu of the Bird Men: While the main laws of strategy can be stated clearly enough, you must be guided by the actions of the enemy in attempting to secure a favorable position in actual warfare.]
[On the eve of the battle of Waterloo System, Lord Oxbridge, commanding the interceptor squadron, went to the Duke of Wellingford in order to learn what his plans and calculations were for the following turn, because, as he explained, he might suddenly find himself Supreme Commander and would be unable to frame new plans in a critical moment. The Duke listened quietly and then said: “Who will attack the first tomorrow — I or Gnerphkaparte?” “Gnerphkaparte,” replied Lord Oxbridge. “Well,” continued the Duke, “Gnerphkaparte has not given me any idea of his projects; and as my plans will depend upon his, how can you expect me to tell you what mine are?”]
- According as circumstances are favorable, one should modify one’s plans.
- All warfare is based on deception.
[Gaius Gnerphktar of the Colonies: Deception has many layers, and should be practiced constantly, that it may be mastered. It is a way of life, not a mere tactic.]
- Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.
[Gaius Gnerphktar of the Robots: It is important that we shadow the enemy fleet closely enough to engage and far enough away so as not to cause alarm. Concealment behind planets is vital.]
- Hold out baits to entice the enemy. Feign disorder, and crush him.
[Gaius Gnerphktar of the Colonies: Keep the fleet hidden; keep patrols invisible. Show freighters where there are warships; show scattered vessels where there is an ambush unseen.]
- If he is secure at all points, be prepared for him. If he is in superior strength, evade him.
[Gaius Gnerphktar of the Robots: When he has many bases, you must destroy his fleet when he attacks your space. When he has many ships, build starbases.]
- If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant.
[Gaius Gnerphktar of the Colonies: Use messages and taunting names for your vessels when you want to be attacked.]
[G’nerphk of the Fascists: Revenge is a dish best served to someone else.]
- If he is taking his ease, give him no rest. If his forces are united, separate them.
[Gaius Gnerphtar of the Robots: Where his fleets are scattered, use minefields to keep him from unifying.]
- Attack him where he is unprepared, appear where you are not expected.
- These military devices, leading to victory, must not be divulged beforehand.
- Now the general who wins a battle makes many calculations in his temple ere the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus do many calculations lead to victory, and few calculations to defeat: how much more no calculation at all! It is by attention to this point that I can foresee who is likely to win or lose.
[Ef Yu of the Bird Men: Mental note — Destroy all copies of this work presently enroute to the Evil Empire.]
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